Part 1: Revise and refine the design, model, and rendering of your cream and sugar set.
Part2: Working from the Watering Can Project Brief, begin exploring design concepts for your watering can with freehand sketching. This initial exploration should result in three distinct design concepts, represented in clear, descriptive, and communicative concept sketches. Work in a manner that demonstrates a commitment to creating sketches that can engage with a broad audience.
The design of the watering can should address the unique functional and aesthetic concerns of this object. Some considerations:
- Ergonomics: How does your design impact the usability of the object and the comfort of the user?
- Purpose: What kinds of plants could your watering can be used on? How does this impact the utilitarian and aesthetic aspects of your design?
- Context: What situations will this watering can be used in? How does it’s environment affect the design decisions you will make?
- Technology: How do the capabilities of your materials and production processes impact your design?
At the start, designs should be developed with traditional sketching methods, by hand, on paper. This is essential to articulate concepts and to facilitate discussion and technical support in building the model in Rhino. These sketches are required and should show an investment in time and effort. The three designs should also be developed into a “wire-frame” model in Rhino that describes the form, scale, and proportions of the object through a series of three-dimensional curves. Some basic surfacing is also permissible, but the idea is to focus on the scale and proportions, implying form and surface with curves.